CGBitmapContextCreate
michael pren...
1 post
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CGContextRef context = CGBitmapContextCreate(NULL, rect.size.width, rect.size.height,8, 4, colorSpace, kCGImageAlphaPremultipliedFirst); Hi Bill, This line wasn’t visible on the screen in your first video. can you explain the logic behind calculating row bytes? In the online examples I’ve located different algorithms seem to be used. Thanks! Hmm, maybe the code is available, I’ll check… Michael Prenez-Isbell |
1 post, 1 voice
